Hive Only
Both robots cycle every POLLEN and NECTAR they can reach into the HIVE for the whole match, then park. Maximizes HIVE TIPS (20 each) and chases the POLLINATOR RPs, but leaves all FLOWER points to the opponent.
Pollen Hive, Nectar Flowers
Neither robot ever launches NECTAR. All POLLEN goes into the HIVE until 60 s left, then both robots claim FLOWERS with the stockpiled NECTAR and stack POLLEN on top.
Flower Rush @ 60s
Both robots launch POLLEN and NECTAR into the HIVE until FLOWERS unlock at 60 s, then both switch to claiming FLOWERS (one NECTAR + three POLLEN per trip).
Split Endgame
Robot 1 stays on the HIVE the whole match. Robot 2 launches POLLEN only (keeping NECTAR on the field) and moves to FLOWERS at 60 s.
Late Cap
Both robots cycle the HIVE until 20 s left, then carry NECTAR only and cap as many FLOWERS as possible, stealing ownership of whatever the opponent built.
Builder + Capper
Robot 1 cycles the HIVE and switches to capping FLOWERS with 15 s left. Robot 2 launches POLLEN only and builds FLOWERS from 60 s.
Hive + Bottom Claim
Robot 1 cycles the HIVE all match. Robot 2 does too until FLOWERS unlock at 60 s, then grabs the NECTAR the human player enters and drops one into each FLOWER nobody has claimed. The bottom NECTAR bonus (5 per FLOWER) can't be taken away, because NECTAR can't be pulled back out. Then it returns to the HIVE.
Hive + Defender
Robot 1 cycles the HIVE all match. In TELEOP, Robot 2 plays zone defense: it stands in front of the opponent's upward CELL and pushes robots that come to shoot (backing off before a 3-second PIN), then parks.